Obexboy Posted August 10, 2012 Report Share Posted August 10, 2012 I was doing deadmines on my pally and well i havent thought about this intill now deadmines is too slow because for shammys and mages its preety fast but for my pally its really slow i was wondering if you could take off the undead hounds stun affect and who ever other monsters stun effect it would make this dungean alot eaisier :) Your man, Rokufireball Link to comment Share on other sites More sharing options...
Tiri Posted August 10, 2012 Report Share Posted August 10, 2012 Well, it's supposed to be slow. Not all farming is supposed to be fast. I convinced Ryan to raise the cap on instances per hour. He didn't give me a definite number, but its either 15 or 20 instances per hour. Link to comment Share on other sites More sharing options...
Obexboy Posted August 10, 2012 Author Report Share Posted August 10, 2012 well ya it is slow and im glad of that but i was wondering if you could take off the hounds stun affect so i could have a big group of them fighting me :) for mages they dont have to worry they have a shield :( and shammys have a wolf :( so its hard for other players to pile all those mobs in the finsishing area and finish them off because of the hounds stun affect and that slows down ppl who aren't shammys and mages and who ever can ignore these affects :( Please if you could get in a little group with other gms and determine if my suggestion is good:) Your man, Rokufireball Link to comment Share on other sites More sharing options...
Slipknotn209 Posted August 10, 2012 Report Share Posted August 10, 2012 I may be new but I do somewhat agree with this guy. I was running it and realized that it can be slow for people especially if they have to farm it over and over and over. I get that it's farming and should be slow but if I'm not mistaken this is like one of the starter instances right? I do dislike the dazing part but that's bound to happen no matter what. The thing that could speed it up by a bit is increasing the coins it drops from 1 to 2 each mob. However, I'm just suggesting a little something is all. :) Link to comment Share on other sites More sharing options...
pbccottons Posted August 10, 2012 Report Share Posted August 10, 2012 2-3 drops per mobs or just 2 would be nice, I wouldnt mind if the stun effect was removed, thats the worst part Link to comment Share on other sites More sharing options...
Obexboy Posted August 10, 2012 Author Report Share Posted August 10, 2012 Yeah if stun was removed my pally could gather all these monsters all the way to end of dungean and finish em off:) without the slow and lags of attacking counterwow21 1 Link to comment Share on other sites More sharing options...
counterwow21 Posted August 10, 2012 Report Share Posted August 10, 2012 Well its not a stun effect its a slow, And it helps assist with making it take time to farm. Link to comment Share on other sites More sharing options...
kikemike Posted August 24, 2012 Report Share Posted August 24, 2012 Sorry, but can I ask from how much time you play with a Paladin? It's not stun effect, a slow as counterwow21 said, you can just use "Hand of Freedom" (http://www.wowhead.com/spell=1044) if you don't know what it does. Link to comment Share on other sites More sharing options...
vbyo Posted August 24, 2012 Report Share Posted August 24, 2012 Its like 8 minutes a run, 2 runs for a piece, I don't see whats hard about it. Link to comment Share on other sites More sharing options...
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