Owners Rocx Posted November 4, 2016 Owners Report Share Posted November 4, 2016 GENERAL -Fixed base melee attack power for all classes DEATH KNIGHT -Fixed Magic Suppression -Fixed Blood Boil not doing increased damage against diseases targets -Fixed death and decay damage handling -Fixed Death Coil healing amount -Death Pact now sacrifices the targeted minion instead of always random -Fixed Glyph of Dark Succor -Fixed Death Strike healing -Fixed Blood Death Knight Mastery -Fixed the rune regeneration part of Improved Blood Presence -Fixed the heal absorb debuff of Necrotic Strike -Fixed Glyph of Scourge Strike -Fixed the cooldown of Rune Tap not being reset by the Will of the Necropolis talent -Fixed Glyph of Resilient Grip -Fixed Mastery not having an effect on the shadow damage of Scourge Strike -Fixed Festering Strike not extending the duration of diseases -Fixed Chains of Ice -Fixed Glyph of Chains of Ice -Fixed Chilblains -Fixed Glyph of Pillar of Frost -Fixed Dark Transformation not removing stacks of shadow infusion -Fixed Glyph of Strangulate -Fixed Resilient Infection -Fixed Death's Advance View full article Thanagor and Calderan 2 Link to comment Share on other sites More sharing options...
agittunc Posted November 4, 2016 Report Share Posted November 4, 2016 How about base damage itself? that is the biggest issue. and mostly affects all melee aswell Link to comment Share on other sites More sharing options...
Beat Posted November 4, 2016 Report Share Posted November 4, 2016 6 hours ago, agittunc said: How about base damage itself? that is the biggest issue. and mostly affects all melee aswell I would like to mention that, agittunc, please acquaint Ryan, that you are straightforwardly grateful for his generous and beneficial deeds. Otherwise it is unpretentiously evidencing, that you're, not even approximately, in no way appreciative. Thanagor 1 Link to comment Share on other sites More sharing options...
Owners Rocx Posted November 4, 2016 Author Owners Report Share Posted November 4, 2016 9 hours ago, agittunc said: How about base damage itself? that is the biggest issue. and mostly affects all melee aswell I've checked base damage carefully and found no problems with it. However the problem appears to be in the armor of everything else, including the test dummies. Reducing too much damage. agittunc and Calderan 2 Link to comment Share on other sites More sharing options...
agittunc Posted November 6, 2016 Report Share Posted November 6, 2016 On 11/4/2016 at 3:26 PM, Ryan said: I've checked base damage carefully and found no problems with it. However the problem appears to be in the armor of everything else, including the test dummies. Reducing too much damage. Dark transformation does not work. the document i mentioned before that i sent to jordan was the bug that the spell doesn't flare up when you reach 5 stacks of shadow infusion. so the pet can't transform. please try to fix this aswell. it's key to uh dk rotation Thanagor 1 Link to comment Share on other sites More sharing options...
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