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Reaper Updates


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  • IceCold Admins

Hello! This is the first of many updates designed to bring Reaper back from the dead and eventually create new content for the realm. This thread will also serve as a changelog for future updates.

When we started Reaper's upgrade to 4.3.4, we wanted it to stay as a "classic" realm so players could come back and experience the realm as it was before Project Fire. This was clearly not a good fit for our population at the time and things quickly died out.

Eternian's development server is currently undergoing some maintenance so I saw this as a good opportunity to revisit things and attempt to bring Reaper back to life. As stated in the beginning of this post, we will be releasing several updates to achieve that. This first update is a large content balance update to fix up the current content a bit and make things better for a smaller population.

Update Notes:

Quote

Dungeons:

Stockades

  • Creature armour removed.

Ramparts

  • Creature armour removed.
  • Fixed graveyard location.

Deadmines

  • Creature armour removed.

Halls of Lightning

  • Creature armour removed.
  • Trash mob health reduced to 750k.
  • Boss health reduced to 1M.
  • Ravaged Diamond drop chance slightly increased.

Zul'Farrak

  • Creature armour removed.
  • Desert Monster health reduced to 1.5M.
  • Power Token drop chance slightly increased.

Throne of the Tides

  • Creature armour removed.
  • Trash mob health reduced to 3M.
  • Boss health reduced to 5M
  • Glowing Orb drop chance slightly increased.

The Nexus

  • Creature armour removed.
  • Trash mob health increased to 5M.
  • Boss health reduced to 7M.
  • Ice Clam drop chance slightly increased.

Illustrious Zone

  • Creature armour removed.
  • Health reduced to 15M.
  • Creature damage reduced.
  • Fixed graveyard location.

Utgarde Pinnacle

  • Creature armour removed.
  • Creature health reduced to 250k.

Forge of Souls

  • Creature armour removed.

Karazhan

  • Creature armour removed.
  • Card of Death drop chance increased to 20%.

Skywall

  • Creature armour reduced.
  • Creature damage reduced.

World bosses:
Zul'jin

  • Berserk damage reduced.
  • Armour reduced.

Meltankos

  • Damage reduced.
  • Armour reduced.
  • Berserk damage reduced.

Deathwing

  • Damage reduced.
  • Berserk damage reduced.
  • Armour reduced.

Grubba

  • Armour reduced.
  • Berserk damage reduced.

Items:

  • Starter weapons changed to ilvl 300.
  • Quest rewards from Starer Weapons (melee) and Starter Weapons (caster) changed to ilvl 325.
  • Some Lightning Charged Thunderfury upgrades were given small damage buffs, this should make it easier to obtain a usable weapon before having to grind world bosses and Karazhan.
  • Weapon ilvls for VIP sets 1 - 6 have been increased.

 

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Neltharion(Deathwing)

  • Changed mobs to something that fits the Deathwing theme.
  • Added a new daily quest to kill Deathwing. Rewards are 2 IceGold Bars and 5 transmog tokens.

VIP Dungeon

  • All npcs now deal less damage and have less armour.

Illustrious Zone

  • Imported some balancing work that was left out from the last update.

 

 

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