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  1. Rocx

    Account Security Change

    Due to recent issues with accounts being compromised, it has created an increased workload on staff. This could not continue. As of now, you can no longer edit the email address on your IceCold account This is to make your account recoverable by yourself if it ever gets hacked. A hacker cannot edit your email if they get your password. But I used a fake email when I registered? Well then that is your fault! If your account gets compromised and you have a fake email on it, you will NOT be seeing any help from us What if I need to change it at some point myself? Then you must contact IceCold staff to get your email changed. However you must provide proof that you own the old email, and proof of account ownership. If you fail to provide these, we will not change the email.
    12 points
  2. IceCold-WoW is excited to announce an upcoming population challenge for both realms. The challenge is to have sixty (60) accounts online at the same time on each of the two realms (120 total) on April 20th. If the goal is reached, the reward will be seventy (70) Vote Points for all the accounts that were online during the event! The challenge is that easy, just log in with everyone else on the date! Seems easy enough, doesn’t it? We shall see… Information: Date - April 20th 2014. Goal - Reach at least 60 accounts online on both realms at the same time (120 total). Reward if goal is reached - 70 Vote Points for all accounts who were on at the time the goal was reached!
    9 points
  3. Thanagor

    YouTube!

    Hey guys! It's me Jordan... before you read this i must warn you it is not about Ice :-) Just looking for some support, i recently opened up a gaming YouTube channel, i create gameplay walkthroughs and would love for people to help me out by sharing my videos and subscribing to me if you do like my videos haha :-) Thank you :-) - Jordan Co-Owner of IceCold-WoW
    8 points
  4. You may have noticed "Project StatSlash" showing in the realmlist for some time now. This announcement will explain what this is, and what it means for Reaper. StatSlash is the name of an upcoming Reaper update. This update focuses totally on stats. As you all know, Reaper has massive stats, insane stats even, on pretty much everything. While this can be fun, it causes a number of underlying problems: Software has limits - the maximum possible number that can be used by WoW for a stat is 2.14 billion. You will notice that bosses such as Deathwing and the VIP LK boss are fast approaching this limit on their health. What happens when new content and harder bosses hit the limit? Then we can no longer make any tougher bosses. And so we cannot keep making better items and content because they would have no match. Scaling issues - many spells in the game scale their effects with certain stats on your items. Because the stats are so large, the scaling becomes massive and you have spells that one-shot everything. You already see the effects of this as a number of spells are already disabled. Reforge - The high stats caused issues with reforging, which was a popular feature. It was eventually disabled for this reason. Caching system - having high stats on gear to match our custom content involves the Ice launcher needing to modify your cache and game files for it to work. This of course causes issues when playing multiple private servers that use different items. There are more issues we could talk about, but you get the picture. It's becoming a hassle for us to maintain these stats. Now, what is StatSlash? It is the solution to these problems that we have been working on for some time now. To explain it simple and direct: it is going to massively reduce the stats on all items and custom creatures and bosses on Reaper. The reduction of numbers is around 95%. This means that all items and custom mobs and bosses will go down to about one twentieth of the stats they have right now. You might be thinking that this sounds awful. But if you think about it, it's not really. You are not being disadvantaged in any way. Remember, everybody else, including creatures, are being reduced the exact same as you. So any players that you can beat right now, you can still beat after StatSlash. So the bottom line is: nothing is actually affecting your gameplay. The numbers are just all smaller. Some advantages of the update are: Many spells may be re-enabled if they no longer cause issues with stat scaling Reforging may be re-enabled Much more new content is able to be created No more launcher cache problems, no cache download Dungeons and items may actually become relevant Makes future Reaper upgrade to 4.3.4 far smoother and quicker A public test realm will be opened for a short while before the update goes live, to let players see what the changes are and know what to expect. We hope you will accept this update and see all the advantages of it.
    8 points
  5. Rocx

    Help us write guides!

    We are aiming to really improve the whole help system on this server. New players can really be in the dark for some of the stuff on IceCold, and it would be great for everyone if there was a place where almost all "how do I" questions were answered. We have set up a new category in the "Help & Support" forum. It is called "Guides/Tutorials" and it is where you can write and post guides on anything related to IceCold. It will really help new players, and the best guides will be put on the official help page!! ( Before writing one, make sure it's not already in http://www.icecold-wow.com/help ) New Guide Section
    6 points
  6. Rocx

    Do not upgrade to 5.0

    Do not upgrade your WoW install to 5.0.4 if you want to continue playing IceCold. IceCold does NOT support 5.x and probably will not for a long time. If you want to play MoP, please make a copy of your WoW folder and only upgrade one of them, so you can still play this server. If you already upgraded, download 4.0.6 from here to play: http://194.71.107.80/torrent/7005814/World_of_Warcraft__Cataclysm
    5 points
  7. Rocx

    Error 132, Patch 5.0 Solution

    Our IceCold Launcher has been updated today. An important new feature allows you to overcome any problems or errors on your WoW install. If you have upgraded to Patch 5.0 or have a corrupted install, or just need to re-install WoW, this is the solution for you! There is a new button on the launcher: "(Re)Install Game" Click it if you wish to install (or re-install) a fresh Cataclysm game in the folder that the Ice Launcher is in. It takes no more than 10 minutes and you'll be up and running in no time!
    5 points
  8. Hello! We've decided that as development on Project Fire goes on, we should occasionally post development updates about some of the new content and systems you will encounter when it goes live. This one is about dungeon and raid systems in Project Fire. Please note that the realm is still in development and no details here are set in stone, and are subject to change based on feedback and testing. Dungeon Difficulties Most dungeons on Project Fire have 2 difficulties, Normal mode and Heroic mode. There are some major differences between them: Normal mode -Can be reset and repeated as much as you want during the week (An instances-per-hour limit does apply though). -Relatively easy. Mechanics are nerfed, and health/damage is reduced. Still challenging to do completely solo, but a skilled player could do it. 2 or more players would find it extremely easy. -Significantly less loot. The actual loot items that are dropped is the same as Heroic mode, but in very small amounts, and bosses are not even guaranteed to drop anything. Heroic mode -Each heroic dungeon can be completed once per day. They cannot be reset manually. -Challenging. Mechanics are in full operation, and health/damage is tuned for 5 decently geared players. 5-man groups are required, it would be impossible or extremely difficult to do it with less. -More loot. Bosses are guaranteed to drop loot, and more of it. Mechanics All bosses in Project Fire dungeons are fully scripted with challenging mechanics. Groups fighting these bosses will have to plan strategies and pay close attention to the fights to overcome them. Dungeon mobs also have mechanics, but these are much more simplistic and simply there to make fighting packs of mobs more interesting. Loot Dungeon bosses drop loot armor and weapons directly, they no longer drop tokens that you redeem for gear. A boss drops a certain number of random loot items, which are not guaranteed to be for your class or spec. All bosses in a dungeon share a loot table, to prevent you from needing to target specific bosses for loot items. Trash mobs do not drop loot. They drop tiny amounts of gold and/or vendor junk. Boss Encounter Systems -Boss fights are now handled properly by the instance. The boss fight area will become closed off from the rest of the instance while the fight is in progress (closing doors, etc). Players also cannot enter the instance while a fight is in progress. -There are also doors blocking the way forward that will not open until the boss in front of it is defeated. No more stealthing past bosses! -When a boss resets or wipes the group, it despawns for 30 seconds to allow the group time to recover. Kiting a boss outside it's encounter area, or going somewhere the boss cannot reach you, will cause it to reset. Combat Resurrections Combat resurrection limits are now enforced during boss encounters. The limits are as follows: 5-man dungeon bosses: 1 per encounter 10-man raid bosses: 1 per encounter 25-man raid bosses: 3 per encounter A combat resurrection only counts as "used" when the person actually accepts the resurrection, not when you cast it. Attempting to use resurrection spells after the limit has been met will result in an error message and the cast failing. Instance Respawning Respawning in instances has been improved for convenience. When certain bosses are killed, it saves as a "checkpoint". This means that if you die and release your spirit later on, you will not respawn at a graveyard outside the instance, but will instantly respawn at the last instance checkpoint. This saves a ton of time running back through long instance maps. The checkpoints also apply to entering instances-in-progress. If you clear half-way through an instance, then leave and re-enter it, you will spawn at the last checkpoint rather than the entrance.
    4 points
  9. Thanagor

    Project Fire 4.3.4

    A tiny peek of the starter event on the Reaper revamp project. Will you be ready to save Dalaran?
    3 points
  10. Molton

    Content Update July 14 2014

    Recent changes and/or updates related with content. Menacing Crystal of Nightbane added. This is the relic equivalent of the FotB. The armory doesn't say this but only Paladin, Death Knight, Shaman and Druid can equip it. Longstaff of the Ancient Spellweaver changed to a dagger. The $100 - $250 weapons were changed a little to scale appropriately with the amount of stats they give. ex. 2 $100 weapons gave more strength than SoaTT. VIP 5 mace and axe display changed to a more fitting one. The Brink of Destruction Longstaff (lower stat one) changed to Off-hand. The gold bars from the exchange vendor now stack up much more up to 214,700 gold. To know the exact amount check this. A Fluorescent Pearl was added to the exchange vendor. It costs and sells for 214k gold, no other use for it right now but it may have one in the future. The Ice God weapons are sellable back for 1/10th of the icegold used to buy it. Fist of the Deity added to one-hand sword and dagger transmog.
    3 points
  11. Molton

    Transmog Vendor

    Transmog Vendor is added and live If there is any problems with the vendor then please report it to the staff ingame, or through an admin ticket on the website. If you think an item should be added to the vendor then please make a ticket ingame or the website.
    3 points
  12. Maddox

    Realm information

    Being the realm Icecold started with, Reaper has had a long history. On October 15 2016, Reaper was re-launched. It is now an instant level 85 Cataclysm 4.3.4 realm with custom content on it. Among other things, here are some of the features on Reaper: - Custom quest lines and dailies - Custom scripted dungeons inc. a daily dungeon - Some dungeons offer N (solo) and HC (5 man) - Custom bag teleport system - Custom world bosses - Personal Loot systems - Max haste arena - Custom currencies - Custom Dalaran mall - Future custom scripted raids to be released As Reaper once was a max-haste realm some of our oldest players were disappointed when max-haste was removed from Reaper. In an attempt to keep even those players happy we created Hyjal; a copy of Reaper with increased haste. Basically this can be considered a "Fun-Copy" of Reaper. Classes will be less balanced but more OP. Among other things, here are some of the features on Hyjal: - Custom quest lines and dailies - Custom scripted dungeons inc. a daily dungeon - Some dungeons offer N (solo) and HC (5 man) - Custom bag teleport system - Custom world bosses - Personal Loot systems - Custom currencies - Custom Dalaran mall - Future custom scripted raids to be released Somewhere along the line Eternian joined Icecold-WoW. Once the remnants of the well known Eternion, the people involved rebuild Eternian to be as good or even better than Eternion ever was. Still with us and going strong, Eternian offers many unique things. Among those things: Fully customizable gear. Some other things that can be found on Eternian: - Custom quest lines and dailies - Custom bag teleport system - Custom world bosses - Personal Loot systems - Custom currencies - The ability to fully customize gear - Very high stats
    2 points
  13. Rocx

    Project Fire 4.3 Alpha Testing

    Project Fire 4.3 Alpha Testing We are pleased to announce that we will shortly be opening a small piece of Project Fire for alpha testing. Project Fire is the name of the project to completely transform the Ice-Reaper realm. Absolutely everything is changing for the better. You will find hardly a trace of the current Reaper's content in the overhaul. Purpose The purpose of this alpha test focuses on two things: Balance testing: This is the most essential part. We will be running extensive tests of the new armor and weapon sets on each class, so that we can collect results and use them to balance classes. Testers on the realm will be asked by staff to perform guided tests of their class, so we get the most accurate results. Starter experience testing: For new players. A fun little questline in Dalaran that introduces players to the realm. Testers are encouraged to leave feedback on the quests. When? The Project Fire test realm will be opened sometime in the evening on Friday, 23rd October 2015. The tests are predicted to last approximately 1 week. The realm may be unavailable for periods of time during the testing week. How? To participate in the Project Fire alpha test, you will need a WoW 4.3.4 client. I don't have one Don't worry, you can use this quick-install client: Download Download the ZIP file and extract the contents to a new folder. Run "Wow.exe" and allow it some time to set up. Any time you want to access the alpha, run Wow.exe in the folder. Do not use the IceCold Launcher. I have one already Download one of these ZIP files depending if your client is enUS or enGB: enUS or enGB Extract the contents of the ZIP into your 4.3.4 folder, replacing the files with the ones from the ZIP. To play the alpha, run Wow.exe. Do not use the IceCold Launcher. Notes This is an alpha test. What you are testing is unfinished content. It may change significantly before final release. The first test is limited to Dalaran. Players cannot leave Dalaran and so cannot view or test content outside the city yet.
    2 points
  14. Rocx

    29/7/2014 Scheduled Downtime

    A scheduled server hardware maintenance will be held on July 29th at 6:00 AM EST. All game services will be unavailable until the maintenance is completed. The website will remain accessible during the downtime and updates will be posted. The length of the downtime is currently unknown.
    2 points
  15. Ice-Eternian has been growing, and going through some adaptations as it is going. One of these adaptations is the removal of custom bags. The main reason we are commencing this change is to allow better gear restrictions on instances, to make things a bit more challenging for you, and to put that preciously farmed Ice Warden's gear to the test. We are going to change all currently customized bags into a token, and the description will read: "Create an Admin Support Request to redeem this token. You will be allowed one free item change for the bag token we create." IMPORTANT: Create an admin ticket with the title "Bag Evolution" to be serviced on the matter. Any requests without this title may be disregarded. Any tickets that are for customizing an item into a bag will be denied and closed. Any tickets requesting additional stats to a custom bag will be denied and closed. We apologize for the inconvenience, and thank you for your time. Please be patient if you have an admin ticket, because there may be a heavy amount of tickets open at any given time.
    2 points
  16. Rocx

    Realm Updates: May 2017

    Reaper and Hyjal have been updated to IceCore 3.2! Below is a list of fixes and improvements in the new version. Notable changes are massive improvements to class functionality, cross-realm whispers and channels, and account VIP status and mount improvements. Death Knight Fixed Dark Simulacrum Fixed Dark Transformation not being usable after gaining 5 stacks of Shadow Infusion Fixed Ghoul not always spawning with full Energy Fixed Vengeance passive Fixed Death Runes converting back to their original after teleporting Fixed Death Runes converting back to their original immediately after being spent Fixed Rune regeneration on Ice-Hyjal Blood Shield mastery now stacks correctly and is capped at 100% of the Death Knight's health Fixed Dancing Rune Weapon Mage Fixed Flame Orb Fixed talent Hot Streak buff not being consumed after use Fixed Improved Hotstreak Fixed Mirror Image Fixed talent Reactive Barrier not triggering Fixed Frostfire Orb Fixed Piercing Chill not applying chill to additional targets Fixed Arcane Missiles Fingers of Frost charge dropping is more reliable Fixed Ring of Frost moving after being placed Fixed Frostfire Bolt stacking a movement debuff Fixed Glyph of Frostfire Fixed talent Early Frost not deactivating for 15 seconds Fixed talent Invocation proccing on non-interrupt actions Fixed talent Impact Fixed talent Cauterize Fixed talent Focus Magic Fixed talent Combustion Priest Fixed Evangelism not proccing Fixed Archangel Fixed Inner Focus buff not being consumed on use Fixed Power Word: Barrier and Glyph of Power Word Barrier Fixed Surge of Light buff not being consumed on use Fixed Lightwell display model Fixed talent Spirit of Redemption Fixed Chakra and all its states Fixed Revelations Fixed Divine Hymn healing far more than intended Fixed talent Atonement Fixed talent Strength of Soul Fixed talent Grace Fixed talent Shadowy Apparition Fixed Power Word: Shield calculations so the tooltip is now accurate Fixed all Shadow Orb mechanics Fixed the cap on Divine Aegis to 40% of maximum health Fixed Shield Discipline (Discipline mastery) Fixed Echo of Light (Holy mastery) Fixed Shadow Orb Power (Shadow mastery) Shaman Fixed talent Fulmination Fixed Healing Rain Fixed Elemental Overload (Elemental mastery) Fixed talent Searing Flames Warlock Fixed Dark Intent Fixed Drain Life not healing the Warlock Fixed talent Death's Embrace Fixed Demon Soul - Voidwalker Fixed Demon Soul - Succubus Fixed Demon Soul - Felguard Fixed Health Funnel doing far more healing than intended Fixed Soulburn effect for Searing Pain, Demonic Circle, Healthstone Fixed talent Improved Searing Pain Fixed Soul Harvest not generating Soul Shards Druid Fixed Force of Nature spawning 1 treant instead of 3 Fixed Fury of Stormrage buff not being consumed on use Fixed Nature's Ward not triggering below 50% health Fixed Vengeance passive Fixed Wild Mushroom Fixed Wild Mushroom: Detonate Fixed talent Fungal Growth Fixed Savage Defense Fixed Savage Defender (Feral tank mastery) Fixed Harmony (Restoration mastery) Warrior Fixed Charge not stunning the target Fixed talent Blitz not stunning two additional targets Improved Hamstring now only procs on re-applications, and its cooldown is also corrected Fixed talent Juggernaut not making Charge and Intercept share a cooldown Fixed talent Heroic Fury not resetting the cooldown of Intercept Fixed Battle Shout and Commanding Shout incorrectly stacking Fixed Victory Rush not consuming the buff when used Fixed talent Executioner not triggering when Execute is used Fixed talent Blood and Thunder Fixed Gag Order not working with Pummel Fixed Thunderstruck incorrectly granting multiple stacks if your Thunder Clap hit multiple targets Fixed Vengeance passive Fixed talent Rude Interruption proccing on non-interrupts Fixed talent Blood Craze Fixed Strikes of Opportunity (Arms mastery) Paladin Fixed Holy Power decay starting at random times after leaving combat. Decay now only starts after 10 seconds. Fixed Guardian of Ancient Kings for all specs Fixed Beacon of Light Fixed Holy Wrath and Glyph of Holy Wrath Fixed Holy Power not all being consumed when a Holy Power spell is used Fixed Inquisition Fixed talent Tower of Radiance Fixed Holy Radiance HoT effect Fixed talent Speed of Light Fixed talent Long Arm of the Law Fixed Divine Storm granting holy power even when less than 4 targets were hit Fixed talent Sacred Shield Fixed talent Sanctified Wrath Fixed talent Divine Purpose Fixed Judgement damage not being increased by Censure on the target Fixed Seal of Justice not always proccing Fixed talent Vindication not always proccing Fixed Word of Glory scaling from Holy Power Fixed talent Guarded by the Light Fixed talent Selfless Healer Fixed Glyph of Long Word Fixed talent Eternal Glory Fixed talent Ardent Defender Fixed talent Sacred Duty not proccing from Judgement Fixed Vengeance passive Fixed Illuminated Healing (Holy mastery) Fixed Hand of Light (Retribution mastery) Hunter Implemented Assist mode for pets, replacing Aggressive mode Fixed Camouflage and Stealth Fixed some healing spells incorrectly triggering the Daze effect of Aspect of the Cheetah Fixed talent Improved Steady Shot Fixed Marked for Death Fixed talent Concussive Barrage Fixed talent Crouching Tiger, Hidden Chimera Fixed Kill Command Fixed talent Improved Kill Command Fixed talent Noxious Stings dispel effect Fixed talent Cobra Strikes proc rate Fixed talent Focus Fire Fixed Frenzy proc rate and effect Rogue Fixed Smoke Bomb Fixed Gouge not incapacitating the target Fixed talent Sanguinary Vein Fixed Redirect Fixed talent Blackjack Fixed talent Deadly Momentum not refreshing Recuperate and Slice and Dice Fixed talent Improved Expose Armor Fixed Fan of Knives applying a Killing Spree effect to enemies Fixed Preparation not resetting the cooldown of Shadowstep Fixed Combat Readiness not expiring after a 10 second lapse in attacks Fixed Vanish not keeping you in a high stealth state for 3 seconds Fixed talent Waylay not proccing Fixed Main Gauche (Combat mastery) General Fixed several cases of buffs of the same type stacking with each other Fixed a bug that could cause many health restoration spells to heal far more than intended Fixed a general issue where the client could sometimes display incorrect values for your secondary power (Mana/Rage/Focus/etc) Fixed some minor undocumented proc consumptions Fixed issues with corpses in instances, such as incorrectly seeing corpses from other instances, and corpses being lost in instances. Fixed boss boundaries in Grim Batol Fixed an issue that could cause some spells to not appear in your spell book after learning them as a talent Tweaked calculations for attack power in shapeshift form Fixed an issue where many NPCs had incorrect amounts of Mana Improved the reset behavior of Council type bosses in instances Fixed Armor Specializations properly Implemented cross-realm whispers and a global cross-realm chat channel VIP Status is now global, regardless of the realm you donated on Improved Mastery handling Improved Account-wide mounts. Faction-specific mounts will convert to their equivalent when you log into a character on the other faction Fixed Master loot exploit Fixed the incorrect 'Facing the wrong way' error when you're out of melee range Cross-Realm Chat It's now possible to talk to players on other realms! To whisper a player on another realm, simply type their name as "CharacterName-RealmName". For example, to whisper the player "Leeroy" on the Hyjal realm, you type "/w Leeroy-Hyjal". Also supported is a cross-realm global chat channel. It is not a default channel and therefore you must join it to make use of it. Simply type "/join Global" to join it. All realms can see all messages in this channel, but only players who joined it.
    1 point
  17. Rocx

    Introducing Bug Bounties

    As you may have seen, we recently fixed an enormous amount of class bugs. But we're not finished yet! We rely on your reports to find and fix bugs on our realms, and we'd like to show our appreciation with bug bounties. What does it mean? Put simply, if you find and report important bugs to us, we'll reward your account with credit that you can use on the store! The amount rewarded depends on the severity and impact of the bug reported. For example, reporting a very serious exploit that gives players an unfair advantage could reward up to €100 store credit! Report bugs here: http://www.icecold-wow.com/bug_tracker/project-fire/
    1 point
  18. Rocx

    Account Change Warning

    This is an advance notice of changes coming to accounts and authentication when Project Fire launches. Beginning at the launch of Project Fire, your IceCold Account will be identified by its email address, not username. The username will still be used as the display name on the forum, but no longer as any kind of login credential. You will log into the game and website using your IceCold Account email address and password. Therefore, we ask that you please verify that the email address on your account is up-to-date and correct. If not, you should fix that because it means you won't be able to log in anymore after the changes.
    1 point
  19. Rocx

    Reaper Hotfixes 04/11/2016

    GENERAL -Fixed base melee attack power for all classes DEATH KNIGHT -Fixed Magic Suppression -Fixed Blood Boil not doing increased damage against diseases targets -Fixed death and decay damage handling -Fixed Death Coil healing amount -Death Pact now sacrifices the targeted minion instead of always random -Fixed Glyph of Dark Succor -Fixed Death Strike healing -Fixed Blood Death Knight Mastery -Fixed the rune regeneration part of Improved Blood Presence -Fixed the heal absorb debuff of Necrotic Strike -Fixed Glyph of Scourge Strike -Fixed the cooldown of Rune Tap not being reset by the Will of the Necropolis talent -Fixed Glyph of Resilient Grip -Fixed Mastery not having an effect on the shadow damage of Scourge Strike -Fixed Festering Strike not extending the duration of diseases -Fixed Chains of Ice -Fixed Glyph of Chains of Ice -Fixed Chilblains -Fixed Glyph of Pillar of Frost -Fixed Dark Transformation not removing stacks of shadow infusion -Fixed Glyph of Strangulate -Fixed Resilient Infection -Fixed Death's Advance
    1 point
  20. Hello! We've decided that as development on Project Fire goes on, we should occasionally post development updates about some of the new content and systems you will encounter when it goes live. The first dev update is a small one, but more detailed ones will follow as we are ready to show progress. Scaling Project Fire will contain plenty of world content, a major aspect of it being World Bosses and various difficult non-instanced enemies. One problem with these enemies at the moment is that their difficulty is fixed. You need to bring a decent number of players to defeat them. And if you bring a lot, there is no longer a challenge. So how do we make it better? For this, we've developed Boss Scaling. As you bring more people to attack a world enemy, the health of that enemy increases dynamically based on the number of players attacking it, keeping the level of challenge relatively the same for everyone. So how does it work? Every World Boss has a base health pool. This is the minimum size of their health pool, and it will not scale downwards. Every boss also has a "Minimum Enemies" number. This is the minimum amount of players recommended to fight the boss at his base health pool. If the number of players fighting the boss exceeds the "Minimum Enemies" number of the boss, he will start to scale up his health pool to try and maintain the difficulty. Example: A World Boss with a health pool of 10 million, and a Minimum Enemies number of 5. This equals to about 2 million health per enemy, and a requirement of at least 5 players to engage. If 2 more players join the fight, the boss health increases to 14 million, keeping the "2 million per enemy" health. We hope this feature will be well received and give groups a welcome challenge in world content. If all goes well with the technology, we may look at expanding it to other aspects of the realm!
    1 point
  21. Recent changes and/or updates related with content. Tabards from the Vendor in the mall are now transmoggable. All of the mat items you get from Ice's dungeon for upgrading gear are now party loot. (Basically meaning lootable by everyone) Moggy now has a description on how transmogrification works, it was written by your's truly ;) Scorching Bar is now Account Bound and Transmogrification Token now stacks up to 50. This update may be a little small, but I'm trying to push out any type of updates I will see from now on meanwhile I focus on our big project that will come in the future.
    1 point
  22. Transmogrification is now available on Reaper Transmogrification allows players to change the appearance of their weapons and armor to the appearance of other items, without changing the stats. Don't like the look of your best sword? No problem! Simply obtain a sword that you do like the look of, and you can transmogrify your sword to look like it. To transmogrify gear, first obtain items whose appearance you wish to impose on your equipped gear, and take them to a transmogrifier. This NPC will display a menu with all your currently equipped gear. Pick the item you wish to change the appearance of, and a second menu will list all gear in your bag that is eligible to transmogrify it. You then click your chosen item and confirm the transmogrification. You must have a [Transmogrification Token] to perform a transmogrification. These can be obtained in various ways through the game, one of the quickest being voting. Current Rules The character must be able to equip both items. Both items must have stats. Rings, Trinkets, Necks, Bags and Shirts cannot be transmogrified. Items must share the same armor type (examples: plate for plate, cloth for cloth) Weapons must be the same weapon type (exceptions: ranged weapons, swords, axes, maces) Guns, Crossbows, and Bows can be used to transmogrify Guns, Crossbows, or Bows. Swords, Axes, and Maces can be used to transmogrify Swords, Axes, or Maces. Main hand weapons can only be used to transmogrify Main hand weapons. Off-hand weapons can only be used to transmogrify Off-hand weapons. One handed weapons can be used to transmogrify a Main hand or Off-hand weapon. Using an item for transmogrify makes it soulbound. Using an item for transmogrify makes it non-refundable. Using an item for transmogrify makes it non-tradable. Fishing Poles cannot be transmogrified. Fishing Poles cannot be used to transmogrify. The displayed enchant will be that of the currently equipped item. There may be individual items that are excluded from being transmogrified on the basis that they were originally added to the game as absurdities. (examples: a weapon that looks like a fish, or a chest piece that is invisible)
    1 point
  23. Rocx

    Launcher updated for 4.3.2

    The IceCold Launcher has been updated to include a 4.3.2 work-around. HOWEVER... It's quite an unstable fix and you may experience gameplay issues in some areas. If you did not update to 4.3.2 yet, please still do not do it. Because of this workaround's current instability, no support will be given for WoW Errors relating to the 4.3.2 patch. It's quite hit-and-miss and "just doesn't work" for some. ----- Failed to read file DBFilesClient\Startup_Strings.dbc error ----- If you get this, please disable all firewalls on your PC and router, and try the launcher again. Or you can whitelist the launcher and "IceCold.exe" if you know how. If it still happens even after disabling firewalls, there is nothing more we can suggest. Try the forums/other server forums/etc or do your own experiments and report what you find to others.
    1 point
  24. Rocx

    IceCold-WoW Now Open!

    We are pleased to announce that IceCold-WoW is now open to the public!! We have been working hard on our website and game server over the last few weeks, and the result is this great WoW private server. Leveling is 6x faster than the live WoW!!! Aside from the actual gameserver, our website has many areas to explore and participate in, such as the forum and live chat. Why don't you go visit and introduce yourself? If you would like an even better WoW experience, why not head over to the store and pick up some amazing weapons/gear? Faction change, Race change and character re-customization are also available To begin playing, simply register on the website and patch your game. Full instructions here Welcome and have fun :thumbsup: -IceCold Administration
    1 point
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