GENERAL
-Fixed base melee attack power for all classes
DEATH KNIGHT
-Fixed Magic Suppression
-Fixed Blood Boil not doing increased damage against diseases targets
-Fixed death and decay damage handling
-Fixed Death Coil healing amount
-Death Pact now sacrifices the targeted minion instead of always random
-Fixed Glyph of Dark Succor
-Fixed Death Strike healing
-Fixed Blood Death Knight Mastery
-Fixed the rune regeneration part of Improved Blood Presence
-Fixed the heal absorb debuff of Necrotic Strike
-Fixed Glyph of Scourge Strike
-Fixed the cooldown of Rune Tap not being reset by the Will of the Necropolis talent
-Fixed Glyph of Resilient Grip
-Fixed Mastery not having an effect on the shadow damage of Scourge Strike
-Fixed Festering Strike not extending the duration of diseases
-Fixed Chains of Ice
-Fixed Glyph of Chains of Ice
-Fixed Chilblains
-Fixed Glyph of Pillar of Frost
-Fixed Dark Transformation not removing stacks of shadow infusion
-Fixed Glyph of Strangulate
-Fixed Resilient Infection
-Fixed Death's Advance
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